Small Games.
Sharp
Systems.
Subroutine Gaming builds strange, systems-driven experiences with sharp mechanics and just enough chaos to keep things interesting.
Management sims. Command-line throwbacks. Satire. Obsession spirals. Projects that probably should not exist — but do.
Games
Corporate Entropy
A satirical strategy simulation about managing impossible expectations and navigating increasingly absurd workplace systems. Keep the corporate engine running just long enough to avoid being consumed by it.
OIL
Drill, refine, trade, expand. A stripped-down management game inspired by classic DOS design — built around typed commands, system mastery, and the satisfaction of making numbers move in the right direction.
Hyper Fixation Station :Pixel
You found a bag of scrap on the curb. One workbench in your garage. No money. No plan — just the itch to build something. Six phases later you're launching a self-replicating probe with a copy of your mind onboard. How you get there is the game.
Strata
A meditative first and third-person exploration and construction game set beneath the surface of Mars. Build an underground civilization. Piece together a three-billion-year-old mystery. Find the thing that has been waiting for you to arrive.
Beyond the Games
Dig deeper still and you will find the one who was waiting for you to arrive."
Set in the same universe as the game, STRATA the novel explores the history that the player will one day excavate — the Architects, the War, the long silence, and the thing buried beneath the rock that remembers everything. A companion to the game world. A story that stands alone.
Music
Corporate Entropy
Composed to accompany the satirical strategy sim of the same name. Industrial textures, procedural ambience, and the quiet sound of an organization consuming itself. Available on most major platforms.
Why We Do This
We are not trying to manufacture trend-chasing products. We build games we genuinely want to exist, then release them for the people who want something stranger, sharper, or more mechanical than usual.
That means smaller projects, stronger identity, and games with their own point of view. No live service. No battle pass. No engagement optimization. Just mechanics that work and ideas that matter.