Small Games.
Sharp
Systems.
Subroutine Gaming builds strange, systems-driven experiences with sharp mechanics and just enough chaos to keep things interesting.
Management sims. Command-line throwbacks. Satire. Obsession spirals. Projects that probably should not exist — but do.
Games
Corporate Entropy
A satirical strategy simulation about surviving the slow-motion collapse of your workplace. Eight quarters. Your coworkers are being replaced one by one. Keep your numbers up while quietly helping the resistance bring down the AI eating your company from the inside.
OIL.EXE
A free text-based petroleum industry simulation played at a 1980s green-phosphor terminal. Sign a contract, drill a procedurally generated field, build a refinery operation, and play the commodity market. End each year richer or bankrupt.
Hyper Fixation Station :Pixel
You found a bag of scrap on the curb. One workbench in your garage. No money. No plan — just the itch to build something. Six phases later you're launching a self-replicating probe with a copy of your mind onboard. How you get there is the game.
Strata
A meditative first and third-person exploration and construction game set beneath the surface of Mars. Build an underground civilization. Piece together a three-billion-year-old mystery. Find the thing that has been waiting for you to arrive.
Beyond the Games
Dig deeper still and you will find the one who was waiting for you to arrive."
Set in the same universe as the game, STRATA the novel explores the history that the player will one day excavate — the Architects, the War, the long silence, and the thing buried beneath the rock that remembers everything. A companion to the game world. A story that stands alone.
Music
Why We Do This
We are not trying to manufacture trend-chasing products. We build games we genuinely want to exist, then release them for the people who want something stranger, sharper, or more mechanical than usual.
That means smaller projects, stronger identity, and games with their own point of view. No live service. No battle pass. No engagement optimization. Just mechanics that work and ideas that matter.